![]() Instead, each era you have the opportunity to select a new culture from a list of era-specific cultures. In Humankind, you don't play as a single civilization throughout an entire campaign. Perhaps the biggest deviation that Humankind makes from Sid Meier's Civilization is the way that it handles the game's civilizations themselves. I think this approach works, and it does a good job of separating Humankind from Civilization. While Civ has always been very firmly rooted as a "digital board game", Humankind takes a much more story-driven and "simulationist" approach, akin to the sort of thing that you might see in a game like Crusader Kings. Amplitude, as a company, clearly looked to Civ for inspiration, took lessons from the successes and failures of its previous strategy games, and said "hey, we want a piece of that pie too." But despite the surface-level comparisons to Civ, Amplitude takes a very different approach to game design. So I'm not even going to pretend to judge Humankind strictly on its own merits, in a vacuum. I've also been a huge Civ fan (as the readers of my blog can no doubt tell), so it's hard for me to look at any game in this genre and not partially judge it through the lense of comparing it to Civ. There have been plenty of space and sci-fi-themed 4x strategy games, ranging from Master of Orion, to Galactic Civilizations, to Stellaris, and even Amplitude's own Endless Space but not a whole lot in the more Earth-bound sub-genre. Civ has absolutely dominated (and almost completely monopolized) the historical turn-based strategy genre. It's going to be virtually impossible to review Humankind without frequently comparing it to iterations of Sid Meier's Civilization. Includes online user interaction and content sharing. MSRP: $50 USD (standard) | $60 USD (deluxe)Īlchohol references, Mild language, Mild violence, ![]() PC (via Steam, Epic, Microsoft Store, or Stadia), No warning before a city loses populationĪ refreshing approach to the Civilization formula.Ransack rules encourage battles in open field.Border skirmishes without formal declaration of war.Organic empire growth and victory conditions.Variety of terrain features and elevations.
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